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Khinsider quake ii
Khinsider quake ii













khinsider quake ii

Incidentally, she doesn't have a Defender Sphere. If the player doesn't use these power-ups, then neither will she. Power-ups (Hard and Hard+ difficulty only): If the player activates an Invulnerability, Quad Damage or Double Damage power-up, the Black Widow Guardian will activate the same power-up herself. The Stalkers and the Black Widow Guardian are not susceptible to infighting. They'll continue the fight after her first form is defeated. Summon Stalkers: She can spawn Stalkers to assist her in battle - the number of which depends on the difficulty level (four on Hard, and six on Hard+), and if you kill any of them she'll replenish them from a seemingly endless supply - but a maximum of six Stalkers will be in the arena at any time. Kick: If the player gets close to the Widow, she'll kick with her mechanical legs, delivering around 55 damage and knocking the player backwards. However, it does fire with less warning than you get from a Gladiator. Like those other railguns, it will fire directly at the player's position but if they are strafing at the time, it is likely to miss. Railgun: The Black Widow is equipped with a Railgun, which deals 50 damage per hit (the same strength as the railguns wielded by Gladiators and the Carrier). If the player continually strafes, then the sustained volley will miss - but a few bolts from her sweeping arc might connect. She'll sometimes start charging towards the player while firing her sustained volley. Blaster: The Widow will fire multiple green blaster bolts - either in a sweeping arc around the player's location, or a sustained volley directly at the player.















Khinsider quake ii